|computing||university of worcester|
|Unreal-5 Virtual 3D Physics Lab Development|
This page documents the development of a new PhysLab using Epic Games' Unreal-5 Engine. The work started summer 2022 and is ongoing. All resources here are live, and subject to continuous update. The resources below have been created with Unreal 4.27.2 since this is the platform currently installed on the machines in our Computing Lab. Porting to Unreal-5 will start fall 2022.
Materials for Matt Pethybridge, Prince Henry's school Evesham, UK. These materials have been developed to trial a deployment in schools, fall 2022. They are draft materials which Matt is using to generate some class-room resources. The idea is that his sixth-form (111th-12th grade) students will be able to use Unreal and C++ to code their own physics experiments
Supporting Materials. These are draft resources, supplied to Matt who will then revise them to make them student-friendly.
|Getting Started coding in C++ with Unreal|
|Coding the U-Tube oscillator|
|Coding the Apocalypse fairground ride|
|Notes on using Octave|
|Background for Damped Harmonic Oscillator|
|Scaling Ordinary Differential Equations|
Movie Clips Selection of legacy UDK experiments and Unreal-4 prototypes.
Modelling and Simulation Engine. This is our engine (under
development) which will be used for much of our teaching and research and
form the basis of the Physics Lab materials.These work with Unreal 4.27.2
|Page Last Updated 25-08-22 by Dr.C|